Foxes living on the beach in Hokkaido [x]
reblogging for foxfriends :)
Hey, Tumblr friends, happy Friday! Have a fox. :D
Chris Pratt | Peter Quill aka Star-Lord
GUARDIANS OF THE GALAXY
#WHO’S READY TO REBLOG EVERYTHING GOTG RELATEEDDDDD
More importantly, when are they going to release a lady version of that jacket?
I need it. For reasons.
“You are a terrifying creature. You do not take your place in your father’s tent, letting men make your decisions for you. You ride as a man, you fight as a man, and you think as a man-”"I think as a human being," she retorted hotly. "Men don’t think any differently from women — they just make more fuss about being able to."
a comic done by christianne benedict, posted on the womanthology art forum. brilliant!
YES. Jesus, thank you.
I cannot tell you how many times I have had to point out what the audience at conventions actually LOOKS like to people in the industry. They can do signings in a booth full of every kind of person all day long, every color, every size, every orientation and more, and STILL go online and talk about how only white straight males read comics.
IT IS PROFOUNDLY UNTRUE AND INSULTINGLY IGNORANT.
"The Women Men Don’t See" — James Tiptree, Jr. (AKA Rebecca Sheldon — thanks, buggeryisthegenus)
And really — the *everyone* men don’t see, when you get right down to it. They don’t see us, they’re convinced we don’t spend money — not on the merch they want to make, anyway — and, if we make so much noise that they have to acknowledge us anyway?
Well, we’re not “real” fans.
*rolls eyes so hard they get stuck*
There’s also some interesting data I posted about here; among younger con attendees for comics and games conventions, attendance is split 50-50 between men and women. Unfortunately they didn’t have data on race or orientation, but it’s still pretty telling: your audience is not who you keep saying it is, comics industry.
I work for a tabletop roleplaying game company. We make continual efforts to be inclusive in terms of gender, race, orientation, etc. — half our iconic characters (the ones in our marketing, comic books, audio dramas, used for the art in our rulebooks, etc.) are female, and two of them are openly in a same-sex relationship, one is a transwoman, etc. We have been the top-selling tabletop RPG for a while now (yes, that includes D&D). (See, for example, the ICV2 sales reports.)
What’s probably the boomingest type of scifi right now? Dystopian YA fiction (e.g. these series). YA sales grew by 43.7% just in January of 2014 (compare adult fiction and nonfiction at 2.8%). This is a genre dominated by female writers and (young) female readers.
What was the top-grossing movie of 2013? The Hunger Games: Catching Fire, based a book written by a woman, about a young woman. #2 was Iron Man 3, which starred a dude, but also had several prominent female characters, two of which spent a considerable amount of screen time talking to each other about something other than a man (which screenwriting classes claim will immediately make all the men in the audience flee the theater). Oh, and at #3? Frozen, a movie about two sisters. Highest-grossing animated film of all time. Written by a woman. Directed by a woman. About women. (Oh, and Frozen's Broadway sister, Wicked, is the third-highest grossing musical.)
And yet we keep hearing things like this:
“Guardians of the Galaxy is also the first Marvel movie to be written by a woman, screenwriter Nicole Perlman. In a recent interview with TIME magazine, Perlman described the trouble she had persuading studios to trust a woman to write sci-fi…”
It is manifestly obvious that women buy games, buy comics, and see scifi/fantasy movies. It is manifestly obvious that women can write and direct and star in top-selling scifi and fantasy and comics-based movies. It is manifestly obvious that women can write best-selling scifi novels, and that women can drive the sales that make them best-sellers. It is manifestly obvious that putting non-chainmail-bikini-ed women on the cover of your game doesn’t hurt sales, and may actually help them. (That’s actually true outside of games, too: sex doesn’t necessarily sell, and may actually reduce brand recall.)
So you have to ask yourself, why the hell are comics companies and game companies and movie studios so afraid of women?
Because the idea that it’s for business reasons is, not to put too fine a point on it, bullshit.
Q:Has Paizo ever considered creating an alternate rule set for the Pathfinder universe that might work better for those that find D20 systems difficult to manage?
No. No! What? NO! No no!
Eye twitching and heart palpitations aside, no*. (*Yes we’ve considered it, but no, we’re not likely to do it.) Paizo’s business relies in part on subscriptions and a cyclical relationship between our product lines. Subscriptions give us reliable(ish) monthly income, while the relationship between our various product lines encourage players to keep playing (basically, new rules/accessories encourage people to play new adventures which encourage people to check out new rules/accessories, etc). Both practices rely on multiple product lines with regular releases. And as any Paizo subscriber can tell you, we struggle with that.
Were we to do a different game, or setting, or whatever, we wouldn’t half-ass it. Say we did the Spacefinder RPG. By our current, quite successful philosophy, Spacefinder would need a core book, then regular adventures supporting it, then regular updates to those rules, and probably all sorts of unique accessories and aids (maps, pawns, card sets, etc). It would not be fire and forget, it would be a major expansion of our business requiring multiple designers, developers, editors, and managers. Doing Spacefinder would essentially demand the creation of a whole new branch of the company. A branch that would be banking on an audience we don’t have proof exists.
That example can track to a lot, be it a new setting, a different game system, or other elaborate revision. It’s not that your idea isn’t a good one, or one that we think gamers out there wouldn’t find appealing, it’s just that our company structure makes us largely an all or nothing sort of team. Radical experiments typically come at the cost of production time we don’t have or our staff’s home lives. So such projects can be fraught.
That being said, the Pathfinder Beginner Box presents a more streamlined version of the Pathfinder RPG rules. A lot of people really dig it, so much so that, I believe, the last few volumes of Wayfinder have even included new monsters and encounters for it. If you’re looking for the flavor and feel of Pathfinder without the option paralysis the breadth of rules brings, that might be up your alley. Or, if you have a favorite system, there’s still tons of campaign setting material that you can port to any system you like.
In short, though, speaking as the captain of a crew of beleaguered, overtime-drunk developers and editors.
(Thanks for asking!) :)
With the Beginner Box and the upcoming Strategy Guide, however, we are making an effort to lower the barrier to entry to our system, and I suspect that finding new ways to make the rules and options less overwhelming to newcomers is something we’ll continue to explore.
Also, if you like the world and stories of Pathfinder, and want to play something we make, but can’t get into D20 RPG systems, there’s also the Pathfinder Adventure Card Game. It replicates the feel and basic plots of our Adventure Paths, but it’s quicker and less complex.
The newest Pathfinder iconic is Shardra Geltl, a dwarf trans lady shaman!I’ve been reading the entries on the upcoming Advanced Class Guide’s iconic characters (i.e. the characters whose full-length portraits that accompany the entries of each class, appear in the splash art, etc.) has made me want to get back into Pathfinder—but this one is head and shoulders above what I was expecting. Not ONLY has Paizo made a trans woman THE face of their new shaman class, her backstory outlined here is great: it addresses her early gender dysphoria; her communion with spirits of the earth and rock reveal an ancient and obviously still influential tradition of non-binary/transgender-analogous dwarves known as the “rivethun;” and her new magical, shamanic talents bring conflict to her home town in the form of an influx of wandering spirits and riches-seeking mercenaries in a way that parallels the tension between her gender identity and her gendered societal expectations.
I’ve moved away from Pathfinder for several reasons, including my frustrations with the overwrought D&D 3.5 system mechanics that it’s based on, but Paizo has been excellent lately in terms of being more inclusive, featuring several non-heterosexual and even trans characters in major roles in some of their Adventure Paths. They’ve had (and have) some problems, but they seem to be actively engaged in listening to players’ requests for more inclusivity and diversity, and hiring the kinds of people who can address this (such as the creator of Shardra, Crystal Frasier).
Basically, I’m just really excited about this, and if you don’t think it’s rad as hell, you can get out of my face.
Glad to hear it! Crystal’s an amazing writer, and I hope she’ll write a lot more cool stuff for us. :-) I can’t promise that we’ll always get characters that share experiences or characteristics with different marginalized groups right, but we do sincerely welcome feedback, even if it’s critical, and we will keep trying to do better.